Monday, 3 February 2014

Katie: Animated environment

To animate the scene I filled the street with instances of each house type then animated each house type using blend shapes. Blending each object separately instead of as one mesh gave me a much higher level of control, so that I could animate different parts of each house at different times.

I used blend shapes to animate the street and fences as well, so that each section moved at the same time as each house. For the lampposts and post boxes I simply keyframed each object so that they moved with the ground.

I staggered the animation so that the transformation followed the camera. My aim was to create constant motion and energy so that nothing in the scene is ever completely still.



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