This is an earlier version of the camera animation, it's got the basic movement but is very jittery in parts and was incredibly hard to point and control via both the channel box and the graph editor.
This is the latest version we've been using. After I attached the camera to a motion trail it was much easier to translate and rotate without the graph editor freaking out a bit. Moving the timing around still took a long time and it will probably need to be edited some yet but until all the assets are moving and imported we'll be going off this.
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