In the second half of this week, I focused on the technical aspects of my role. I did a quick test using blend shapes to create the transition from normal houses to 'wacky' and found it worked well.
The limitation with this method is that the topology of the two house designs must be the same for it to blend properly, so I will have to find other solutions in order to create the more detailed aspects of the houses.
Until I have a finished model to test, I cannot do much more on this topic so I decided to move onto my balloon script for now. I decided to use a script for this aspect of the bump as it is the easiest way to create a large number of objects. I started by making a list of properties that the script must have, such as edittable speed, start&end points, number of balloons, and most importantly that all aspects are slightly randomised.
This image shows the motion paths of the balloons. I started by settings them out in a grid and then randomising their starting position and the points on the curve. I think this technique will work very effectively for the bump, although if I was planning on showing the balloons high up in the air I would have to consider wind etc.
Finally, I put together a rough schedule to follow for the length of our project. It is not finalised yet but it gives us a good indication of the overall pipeline and deadlines.


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