I started blocking in the character. I like to use Zbrush for most of the modelling process even for relatively simple characters as I find it a quicker process than point pushing in Maya. I switch back and forth between the programs using GoZ in order to tweak aspects and to create things like the jumper with topology I liked and a mouth cavity and throat.
I noticed the character's face wasn't reading very well at this stage and that the eyes looked somewhat buggy. I asked for 3/4 drawings to try and better understand how she should look from this angle. We also looked at similarly stylised 3d characters to see how others had handled eyes. I initially used spheres for the eyes as I have previously with realistic characters but this wasn't working.
I made new eyes in Maya where the iris was a concave shape. I also slightly flattened the eyes and separated the pupil. All this will also help with how the light hits the eyes later on and in shader assignment. I roughly painted a placeholder texture to allow me to visualize how they should sit in the head a little better.
The images below show how the new eyes sit in the character's head better and how I have rounded out the face and started working on the folds around the eyes. She seems to look much cuter now.



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