Below are the blendshapes for Poppy:
The jaw control now only moves the bottom part of the mouth cavity, the bottom teeth and the tongue, so the animator can have a say over how much of the bottom teeth get to be shown.
To get complete control over the deformation of the model, I have added joints and controls to the hair, the backpack straps and the skirt. The rig look a little bit more complicated than I thought it would originally, but at least we know we have control over everything!
As for the giraffe, there aren't nearly as many controls. The legs have an ik/fk switch as well as pole vector constraints, and the spine, the neck and the tail all have ik splines.







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