Friday, 6 December 2013

Katie: Funky house model, test transition, and uvs

This week I finished the funky house model, and animated a rough transition between the two that will be used as a test for the texture change. Developing this first house has been pretty slow going, as I've had to learn a lot of techniques as I go, but from now on my work flow should be much faster as for the other houses I can re-use a lot of parts from this model.





I've also uv-unwrapped the simple house and have started on the second version. This is a completely new subject for me so it took a little while to get used to. I used planar mapping and adjusted the uvs if I had to, although I found that very little tweaking was needed, especially as these elements will never be seen in detail.

We will render two versions of the house, one which will be grey, and one coloured, and transition between these in compositing. This way the texture, that would normally be distorted due to the blend shape, will always be even.

I will make two sets of uvs, one for the simple and one for the funky house. I transferred the uv's from the simple house over to the funky version (taking advantage of the equal topology) and will now have to start tweaking these uvs to correct the stretching.



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