I've also uv-unwrapped the simple house and have started on the second version. This is a completely new subject for me so it took a little while to get used to. I used planar mapping and adjusted the uvs if I had to, although I found that very little tweaking was needed, especially as these elements will never be seen in detail.
We will render two versions of the house, one which will be grey, and one coloured, and transition between these in compositing. This way the texture, that would normally be distorted due to the blend shape, will always be even.
I will make two sets of uvs, one for the simple and one for the funky house. I transferred the uv's from the simple house over to the funky version (taking advantage of the equal topology) and will now have to start tweaking these uvs to correct the stretching.



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